![]()  | 
    ![]()  | 
  
The Comic Book Kid
  by Adam   Osterweil
  illustrations by Craig Smith
Teacher’s Guide
PART 1 
  Elements of   Fiction
A. SETTING
  The definition of   SETTING is the time and location in which a story takes place. The Comic Book   Kid is entirely set in Springs, a small town on the East End of Long Island.   There are six time periods in which the action takes place: 75 million B.C.,   approx. 10,500 B.C, 1939 A.D., 2001 A.D., 2499 A.D., and 99,999 A.D. 
    Class Activity: make a chart of the different time periods in the   novel, along with some attributes of each period. 
  Possible   Responses:
| TIME | ATTRIBUTES | 
| 1. 75 Million B.C | Long Island did not exist Giant prehistoric sea creatures existed The ocean was warm  | 
    
| 10,500 B.C. | Mastodons, Giant Sloths, and Dire Wolves existed   | 
    
| 1939 A.D. | The Wizard of Oz was released that year   | 
    
| 2001 A.D. | (Describe modern day Springs) — See chapter   2, page 15  The school has no cafeteria, auditorium, dismissal bells, or locks on the lockers There are no bad people in Springs  | 
    
| 2499 A.D. | The buildings are all shiny black   rectangles  Cyberweb technology links all devices/buildings Electronic ducks waddle around Parson’s Pond Aliens have come down to Earth and had a war with humans Programmable clothing exists True virtual reality video games exist Students enter school using a remote control Hover beds exist  | 
    
| 99,999 A.D. | People now live underground  The surface of the Earth is violent and dangerous Teleportation Zones exist all around the world Humans have colonized other planets Time Travel has been invented Some humans can read minds Programmable candy exists Springs is ruled by an Emperor Springs follows the Dranex-2 calendar HargleBeasts exist Money is now brightly colored coins  | 
    
Another activity might be to pick two time periods and focus on comparing and contrasting them using a Venn Diagram. See additional possibilities in the activities section.
B.CONFLICT / RESOLUTION
  A CONFLICT   is a problem in the story, and a RESOLUTION is the solution to a problem. There   are major and minor conflicts. Generally, major conflicts span the whole book or   multiple chapters, whereas minor conflicts are resolved within one chapter or   scene. However, the designation could also have to do with the significance of   the events. 
    Class Activity: make a chart of the major conflicts and   their resolutions and/or the minor conflicts and their resolutions. 
  Possible Responses:
| MAJOR CONFLICT | RESOLUTION | 
| Brian thinks his father hates him | During the four days in which he mistakenly thinks that he has replaced his dad’s comic, Brian learns that his father does not hate him | 
| Brian destroyed his dad’s comic | Brian altered the past so that there was no destroyed comic | 
| Brian destroyed his dad’s baseball card | No resolution | 
| Brian’s dad is disappearing | Mattie is returned to her normal time | 
| The kids are kidnapped by an outlaw | The kids warp away to prehistoric times | 
| The ring does not work —the kids are stuck in prehistoric times | Mattie fixes the ring by beating it against a rock | 
| Mattie is stuck out of her time period | The kids get another TimeQuest comic in the far future and Mattie uses it to warp home | 
| MINOR CONFLICT | RESOLUTION | 
Brian and Paul get in trouble in school  | 
      |
  | 
      Mr. O uses the incident as an example of how to create a minor conflict in a story | 
  | 
      Mr. Miller punishes Brian | 
  | 
      Kelley convinces the principal to let them go with a warning | 
| Brian is kidnapped by aliens | The aliens convert back to their normal smallish form, and Brian overpowers them and escapes | 
| Brian and Paul are not trusted by Mattie’s mom | The kids prove that they are really bad liars (juggling scene, p. 44), so Mattie’s mom thinks they can’t be related to outlaws. | 
| The kids don’t have   enough money  for more TimeQuest comics  | 
      They sell Kelley’s yo-yo and Brian’s pants | 
| Brian and Paul worry   about their time traveling activities being detected by Brian’s parents  | 
      They wait until Brian’s parents are out of the house to warp —in addition, no matter how long the kids are in a different time period, when they warp home it is only a few seconds after they left. | 
| Brian is caught between a mastodon and a pack of dire wolves | While the dire wolves attack the mastodon, Brian takes the opportunity to escape. He realizes his health is more important than the comic | 
| Brian has a secret that   he refuses  to tell Paul  | 
      Paul asks about the secret, and Brian finally tells him that night | 
An additional activity could be to determine whether or not the characters involved in the conflict had control over its outcome, or whether or not it was just luck or circumstance that solved the problem. For example, in minor conflict 1A, it is circumstance that gets the kids out of trouble, but in 1C it is Kelley’s efforts that gets the kids out of trouble. Often, this is not a black and white issue, and there might be some degree of luck and control involved (as in minor conflict 2,6). See activities section for additional possibilities.
C. CHARACTERS
  CHARACTERS are the   people, animals, etc. that populate the novel. 
    Class Activity: make a   chart of the characters and what the students learned about that character from   the novel (either physical attributes or personality). 
  Possible   Responses:
| CHARACTER | ATTRIBUTES | 
| Brian | Orange wavy hair, sensitive, determined, stubborn, caring, imaginative, slacks his jeans, misunderstands his mom, never gets in trouble in Mr. O’s class, but gets in trouble in every other class, likes to skateboard, likes to have sleepovers | 
| Paul | Straight hair that falls over his eyes, jokes around, loyal, sneezes a lot, likes to slack and be "cool." Wears braces, weighs 90 pounds | 
| Mattie | Excitable, short, curious, mop of hair, big eyes, straightforward, loves her family | 
| Kelley | High energy, blond hair, doesn’t like school, likes video games, persuasive charm | 
| Mikey | Likes his pet lizard, doesn’t approve of Madwoman’s actions, brown messy hair, likes to hunt, has a temper | 
| Mr. O | Has a brown car with bullet holes, gives out sour candy, you can’t get in trouble in his class | 
| Mr. Miller | Strict! | 
| Nathan | Smart, can read minds, concerned about the world | 
An additional or alternative activity might be to make a chart of the characters and their main role in the story. As well, a compare and contrast Venn diagram can be made to compare Brian and Paul’s characters. See the activities section for additional possibilities.
D. CLIMAX
  A CLIMAX is a high   point/peak of action in the story. There can be more than one, and they usually   occur between the middle and end of the story. However, a climax can technically   be any high point that occurs anywhere in the story. 
    Class Activity: identify the three biggest climaxes in the story. 
  Possible   Responses:
  1. When Brian finally realized that his dad didn’t hate him 
  2. When the Superman comic was revealed in the archaeological exhibit (and   the resulting destruction) 
  3. When the Earth was collapsing in 99,999
  4.   When Brian is being pushed off the cliff by the madwoman 
  5. When Brian is   being kidnapped by Aliens
  6. When the kids are almost vaporized in the   classroom in 2499 A.D. 
E. MORAL
  The MORAL is the lesson   learned from the story. 
    Class Activity: What lessons did Brian learn   from his experiences? 
  Possible Responses:
  1. You can’t change the   past no matter how hard you try 
  2. Sometimes things you worry about are just   in your head 
  3. No material objects can or should affect the love that   family members have for each other 
  4. Adventure is fun to read about, but   your family and friends are the most important things 
  5. You might have made   mistakes, but things could have been worse 
PART 2
  Vocabulary
This part contains a list of words that kids   in the intended age range (8-12) might find challenging. 
  It is not an   exhaustive list, nor is it broken down by age level. 
  It is organized by page   levels to aid in teaching the definition from context.
page 7 develop, particular, imported
    page 8   illustrates, specialized 
    page 9 investment 
    page 10 shrugged, diabolical 
    page 11 glinting 
    page 13 legible
    page 14 investment 
    page 16   frantically 
    page 20 vacantly 
    page 22 supervision, bewilderment, insured 
    page 23 astonishment, activation 
    page 24 cosmic, alteration 
    page 28   devoured, appealing 
    page 29 unsuspecting 
    page 32 orthodontist, spiraled 
    page 35 refrain 
    page 37 deranged, villainous, non-biodegradable,   programmable
    page 39 stammered 
    page 40 socialize, awkward 
    page 41   lopsided, worrisome 
    page 46 mutation, scholarly 
    page 47 disinfectant 
    page 50 voiceover, indestructible, mannequins 
    page 51 holograms 
    page   53 counterfeiting 
    page 56 primary, processor, rerouting 
    page 57 rickety 
    page 60 fashioned
    page 62 wispy
    page 63 protective, extinct 
    page   69 amid, unfamiliar 
    page 71 pendulum, plummeting 
    page 73 radioactive,   thunderous 
    page 75 adrenaline, newfound 
    page 77 captions 
    page 81   incorporated, corduroys 
    page 82 continuum, pondered 
    page 86 teetered,   exception
    page 87 tyrannical, scornfully 
    page 88 grieved, ruthless 
    page 89 scrawled, posse 
    page 90 homesick 
    page 93 materialized,   residing 
    page 95 spherical, adjusting 
    page 98 jester, defensive, scythe 
    page 99 scoffed, slithering, feeble 
    page 102 officially 
    page 104   simultaneously 
    page 105 computerized 
    page 106 reprimanded, detention,   orb 
    page 107 terminated, menacing 
    page 108 registering, suspension 
    page 109 offense, suspiciously 
    page 110 archaeological, sponsored,   unauthorized, identification 
    page 111 fossilized 
    page 112 frenzied,   algorithm, protagonist, commencing, predator 
    page 114 cryptic, technology 
    page 115 encrustation, artifact 
    page 116 geological, supernatural,   engineering 
    page 117 stampeding, confiscated 
    page 118 indefatigable,   ennui, circulating, oppressive, noonday, characterized, incessant, lapping,   forsooth (archaic: in truth, no doubt) (note: this page has a large number of   complicated words because it is purposely poking fun at old-fashioned   literature) 
    page 119 intrigues, incredulously 
    page 120 chortled
    page   121 pinging 
    page 122 incomprehensible, statistics, materialized, forged 
    page 123 momentarily, transformation, retractable 
    page 124 atmosphere 
    page 126 descended 
    page 127 primitive 
    page 128 monstrous,   mathematical
    page 129 unpredictably
    page 130 physicists 
    page 133   teleportation, accessible 
    page 135 halfheartedly 
    page 136 responsibility 
    page 137 monstrosity, disheartened 
    page 138 coincidence, vintage 
    page 140 swooned, remarkably 
    page 142 unreliable 144 pacifiers 
    page   145 prehistoric, vaporized 
    page 146 ultimate
    page 147 scurrying, groggy 
    page 148 cringed 
PART 3
  Elements of Writing 
A. DIALOGUE
  When characters in   novels speak, it is useful to alternate the dialogue words used to illustrate   what they say to avoid repetition (alternatives to "said.") 
    Class   Activity: In pairs, students should find as many different dialogue words as   they can in the novel within a given amount of time. 
  Possible   Responses:
  page 7 lectured, whispered 
  page 8 replied, snapped
  page   9 said, suggested 
  page 10 asked 
  page 11 grunted 
  page 13 moaned 
  page 15 shrieked 
  page 16 added, announced
  page 19 gasped, mumbled 
  page 21 howled, confessed 
  page 25 answered, screamed 
  page 27   returned 
  page 31 snorted 
  page 35 offered 
  page 36 reassured
  page   37 warned
  page 39 told, squealed, stuttered, stammered
  page 41   explained
  page 42 whispered 
  page 43 sang, uttered, screeched 
  page 47   cackled
  page 48 bellowed
  page 51 begged
  page 53 ordered, commanded,   accused 
  page 57 grumbled, muttered 
  page 58 insisted 
  page 60 observed 
  page 62 whined 
  page 63 marveled
  page 64 yelled 
  page 71 cried 
  page 75 urged 
  page 78 exclaimed
  page 84 teased
  page 86 argued,   praised, yapped
  page 87 sneered
  page 92 proclaimed
  page 94   interrupted
  page 95 continued
  page 98 cheered
  page 99 demanded,   reminded
  page 101 inquired
  page 104 complained
  page 106 reprimanded,   boomed
  page 109 bragged, directed, signaled
  page 111 blared
  page 118   assured
  page 119 shouted
  page 123 squeaked
  page 132 wailed
  page 140   rumbled
A more advanced activity might be to find   adverbs that describe the more traditional "said." Example: said gloomily (page   16), said impatiently (page 18). These allow for more variety while conveying   emotion. After identifying and discussing the above, follow this up with   practice creating a dialogue between two or more people that uses a certain   number of these dialogue words.
    Class Lesson: Examine the structure of   sentences containing dialogue. For example, some sentences have only quoted   dialogue with no dialogue words: "Excellent!" (pg. 8). "You got it!" (pg. 51).   Some sentences have one sentence or phrase of dialogue followed by the dialogue   word and who said it: "We’re from the future," Paul answered (pg. 39). "’Sup Mr.   S?" Paul asked (pg.19). Some sentences have an added action after the dialogue   word: "Not again," he moaned, dropping the ball. (pg. 31). "Hit the button,"   Paul said nervously, staring at the wolf pack. (pg. 76) Finally, some sentences   have interrupted dialogue, where the dialogue continues after the dialogue word   and who said it: "We’re from the year 2001," Paul explained. "We came to get a   comic book." (pg. 41) "But if we get another TimeQuest comic, we can warp to   before we warped back to Mr. Somerset," Paul explained. "Then we can get a whole   bunch of Superman #1’s." (pg. 103) The class should be introduced to   between two and four different structures and asked to find additional examples   of these from the novel. Finally, they should create a page of dialogue of their   own using these structures. Add a variety of dialogue words from above if you   really want to get challenging. 
B. NARRATION
  When choosing a   narrator it is important to decide what type of narration will be used (first,   second, third limited, third omniscient, etc.) It is also important to decide   where the narrator is in time and space. TYPE: The Comic Book Kid is   narrated in first person, with Brian as the "I," the only change being when Paul   takes over the narration on page 138-141. TIME/LOCATION: In The Comic Book   Kid, the action ended a few weeks before Brian began narrating. He is   narrating from his room, where he is typing the whole story on his computer. 
    Class Activity: ask the students for evidence that the action of the   story is already over when Brian is narrating. 
  Possible   Responses:
  1. The beginning: "It all started on a Friday a couple of   weeks ago."
  2. Pg. 138-141 —when Paul takes over the narration and Brian hits   him with a pillow for writing the wrong stuff. This makes it clear that they’re   narrating from the safety of their home.
  3. Pg. 151 —Brian mentions that he’s   going to hand this "big book" to Mr. O, showing that he was physically writing   it out all along.
  4. In general, past tense is used
  5. Pg. 118 —Brian   makes fun of old, confusing narration. This shows that he is narrating at his   leisure, and not during the events. 
  Historical note: When novels were   serialized in magazines, authors would often get paid by the word, and some   would pad their text to pay the bills. Brian is making fun of this type of text,   as well as old fashioned flowery language.
C. REVISION
  Writing never comes   out correctly the first time, and it is important to revise, and revise, and   revise. Here is a scene from the first draft of the Comic Book Kid. (The Outlaw   Traps us in his Hideout) (pg. 57-61). 
    Class Activity: compare this   original scene with the one used in the final book and find the similarities and   differences. The students should then calmly be informed of how lucky the author   is to have the greatest editor in the world. Note: In the original draft,   Mattie was a boy named   Nic.
  ______________________________________________________________________________________________
Before the outlaw led us out of the General Store, he grabbed a handful of honey sticks and gave one to each of us. I know, I know. I shouldn’t have taken candy from a stranger. But I already knew that this stranger wanted to kill me, so I figured it couldn’t hurt to have a honey stick first. Let this be a lesson to you, innocent reader. So far, half of the people who gave me candy in this story have wanted to kill me.
"These’ll keep your mouth shut for awhile," the man said in a slow voice. He pushed us onto a woodsy path which quickly darkened only a few steps into it. The man stood behind us as we walked, holding the gun the whole time. He kept Nic close by, but he made me and Paul walk ahead of him. I don’t think he trusted us, so he wanted to keep us in full view. He was mostly quiet, except when he put one of the honey sticks in his crooked mouth and said, "Doggone sugar’ll rot your teeth, but am I, your mama?"
"I’m word to the game," Paul said, slobbering his honey stick.
"Shut yer trap up there," the man growled.
"Word," Paul said. I forgot to tell you that he can get pretty rebellious sometimes, especially when someone’s being mean to him.
"Shut it, I said." The man clicked the hammer on his gun.
Paul stopped walking, and without turning around said, "My bad."
Paul has the power to make adults really happy or really mad, depending on his mood. In this case, he made the man really mad. The outlaw fired a shot at Paul, which missed wide and hit my protective comic case, zinging it over to a nearby tree.
"One more word out of you and I’ll use you as bait for the fish. That was a warning."
The sound of the gunshot sent creatures scuttling through the undergrowth, and birds fluttering through the trees. Nic looked like he had just seen a ghost. The bandit yelled for us to keep moving, and when we were on our way again, I picked up the comic case. The outside was dented slightly, but Superman was unharmed. I told you, the protective case could have survived a war. It was also non-biodegradable.
As we were crunching through the forest, I noticed that Paul was trying to talk to me under his breath.
"Warp … already … press … the … button." he grunted.
"Can’t … Nic … needs … TimeQuest … coin." I grunted back.
We couldn’t just abandon Nic. If Paul and I disappeared all of the sudden, then the man would surely shoot Nic in a panic.
"Throw … .him … a … TimeQuest … coin," Paul grunted quietly as we walked.
"Ring’s broken … I … think," I mumbled.
Pretty soon we came to a rickety old cabin in the woods. We were probably a mile from the nearest house, so nobody would hear the gunshots if the man did decide to kill us. The insides of the cabin were rotting. Bugs crawled everywhere. The man mumbled something about his partner returning soon, and he didn’t waste any time tying us up. The comic book fell at my feet, but the man didn’t seem to care about it. I wondered if he could even read.
"What are you into, mister," Nic said. "Is it something grand like bank robbery?"
"You three’s like little peeping birds," The man shouted. "When you shut one up, the others start peeping. This’ll fix you." He took dirty rags and shoved them into each one of our mouths.
He took some of the food out of the sack that Mr. Somerset had given him. "This sack’s slimy on the inside," He said. He grumbled about how the storekeeper probably spit in it when he wasn’t looking. Then he started talking a lot, mumbling mostly, about how he wanted to get back onto the open seas where it’s safe, about how you couldn’t make a dishonest living on land anymore, and about how his boat had been damaged from a reef the week before. I guessed that he was a pirate from the way he started talking about the South Seas and the good takes from the yachts there. It was obvious that he had stopped in Springs for some repairs
Like I said, Springs has plenty of secluded coves for hiding out. Even real pirates once hung out here way back in the 1700’s. Would you believe that Captain Kidd buried his treasure in 1699 less than then miles from Springs school? There’s even a piece of pirate treasure in the collection at the East Hampton Library. The very cabin we were tied up in might have been built by the hands of pirates from the olden days.
"You three are my insurance," the man said, munching on a piece of bread. "Anybody comes after me, I shoot you one by one. When Pete comes back with the news of the boat being fixed, I’ll burn the cabin down. That way I won’t waste a bullet."
"Mmmmf," Paul said.
It was an unhappy moment for the three of us, but I used it wisely by working my hand slowly towards my pocket, where the TimeQuest coins were. I moved my hand so slowly that the man didn’t even noticed while he gulped down his beans. He just went on and on about he had a wife and a kid in South Africa, and how he wanted to steal a big yacht on the trip home to replace his old one.
"I’m gonna put the ’78 on the Victrola and swing to Benny Goodman when I get back home," the man said. "Yep, the king of the South Seas and the King of Swing, what partners we make."
I inched my hand into my pocket while the man babbled. Nic and Paul were really interested in what I was doing, even though they pretended badly not to be. I snagged a coin between two of my fingers and eased it out of my pocket. If I got it to Nic somehow, I could easily press the "Home" button on my TimeQuest ring. The ring still sputtered all sorts of colors. I didn’t know if it would work, but it was the only chance we had.
"They don’t make coffee like this in the Atlantic," the man said, sniffing a tin. "No sirreee, you ho ho and bottle of boiling water." He plunked some dishes around and set up a small burner to boil water. When he walked out of the cabin to get water for his kettle, the three of us all tried to have a conversation at once. Unfortunately, with the rags in our mouth it just sounded like nonsense. Paul shook his head towards my hands, and I waved the TimeQuest coin back and forth, as if I was about to fling it. Nic spotted the coin and then looked at me in a confused way.
Just as I was about to flick the coin to him, the man walked back in with his kettle of water.
"Still here?" He said. "You must really like my company. Aw shucks, gee whilickers. That makes me kinda wish you were my own three little boys." Then he yelled "Hah!" as he lit a match.
"Fire is the mystery of the ages," he said, holding the flame near my nose. "It lets us live, or it could make us die. It knows no enemy. It’s neutral, like Switzerland." Then he lit his little burner.
My hand started sweating, and I thought I was going to drop the coin. I needed a distraction of some sort, because the man would surely notice a coin rolling across the floor, even if he was singing over his coffee.
Leave it to Paul to make a commotion. He kicked the man’s kettle over and said "Mmmff fmmmf. Mmmmffff fmmmf."
"What are you doing, you little punk!" the outlaw yelled, raising his hand as if to slap Paul.
"Mmmmf fmmf," Paul said again, shaking his head towards the open window.
The man suddenly got worried, probably because he had spent so little time minding to bandit business while brewing coffee. He hopped up to look out the window, and then he asked Paul what he was saying. When Paul just said, "Mfff fmmf" again, he got mad and ripped the rag out of Paul’s mouth.
"What are you saying to me, you little rat?" the man yelled.
"I was saying, My Bad," Paul answered, and he smiled all his braces at the man.
I’ve been telling you since page one that Paul has strange powers over adults, right? Well, the commotion that followed was one for the record books. The man threw pots and pans and food all over the cabin. During his fury, I rolled the TimeQuest coin over towards Nic. It stopped about halfway between us.
"It’s over for you," the man said, picking up his gun. "Two hostages is enough for me." He pointed his gun. Paul didn’t look so good all of the sudden.
A voice came from outside and joined the chaos in the cabin. "They’re coming. They’re after us." It was a deep, loud voice.
"Pete!" The outlaw cried. "He’s back. I’ll deal with you in a moment." He backed away from Paul and ran out to talk to Pete.
I heard barking dogs in the distance, and the sounds of shouting. Paul kicked the TimeQuest coin towards Nic while Pete and the outlaw argued about whether to stay in the cabin with us as hostages, or make a run for the boat. Nic stretched his tied hand towards the coin, but he couldn’t quite reach it. Pete yelled that they should just shoot us and make a run for the boat. That way we couldn’t identify them. Meanwhile, the barking dogs became louder, and Pete’s gruff voice yelled, "Hurry!"
The outlaw stormed back into the cabin and said, "That store owner blabbed, so now I have to keep my end of the bargain." He pointed the gun at Paul and said, "You’re first, punk!"
"Bring it on!" Paul yelled. The barking dogs sounded very close now.
A lot of things happened in the next three seconds. In the first second, Nic grabbed the TimeQuest coin and said, "Mmmmf." In the second second, I pressed the "Home" button on my TimeQuest ring, and the ring sparked and gave out a strange dinging noise. In the third second, Video came flying through the window in a brown ball and clamped onto Paul’s face. There was a gunshot, a scream, a lot of commotion, and then, as
I clutched the Superman comic between my   feet, the cabin, the men, and the forest disappeared   around
  ______________________________________________________________________________________________
SIMILARITIES
  1. Kids kidnapped by an   outlaw 
  2. They escape using the ring and coins
  3. Outlaw gives them honey   sticks 
  4. They are taken to a rotting cabin 
  5. The outlaw mentions that   he has kids 
  6. Video comes and joins them at the end of the chapter 
DIFFERENCES 
  1. The outlaw has a gun 
  2. The outlaw does not have anything written on his head 
  3. The outlaw   does not make a snot sandwich 
  4. The kids have gags in their mouth 
  5.   Mattie is Nic 
  6. The kids do not warp because they feel bad about leaving   Nic, not because the ring failed 
  7. The outlaw has a partner 
  8. The   scene is much longer, and the outlaw says more 
  9. The pacing is slower 
  10. The scene is more serious, with less humor 
Finally, here is a revision of this scene   from about midway through the work on the novel. Comparisons can be made with   either the original version or the final version of the   scene.
__________________________________________________________________________________________
Before the outlaw led us out of the General Store, he grabbed a handful of honey sticks, gave one to each of us, and put the rest in the sack. I know, I know. I shouldn’t have taken candy from a stranger. But I already knew that this stranger wanted to kill me, so I figured it couldn’t hurt to have a honey stick first.
"Those’ll keep your mouths shut for awhile," the man grumbled, holding the gun close behind Mattie. He pushed us onto a woodsy path which quickly darkened only a few steps into it. "Doggone sugar’ll rot your teeth, but what am I, your mama."
As we crunched through the forest, Paul tried to tell me something.
"Warp … already … press … the … button." He grunted.
"Can’t....Mattie … needs … TimeQuest … coin." I mumbled back. We couldn’t just abandon Mattie. Who knows what the outlaw would have done then.
"Throw … her … a … TimeQuest … coin."
"She’s … too close … to him," I stuttered.
A loud gunshot sent creatures scuttling through the undergrowth. My comic case zinged over to a nearby tree. Fortunately, the outlaw’s aim was as bad as mine.
"Shut yer traps and get moving," he demanded as I snatched the comic up. "Or next time I don’t miss."
Soon we came to a rickety old cabin in a clearing, a mile from the nearest house. An open window peered through each wall, revealing armies of bugs crawling on the rotting floor. The outlaw sat each of us down in a different corner of the room.
"My name’s Joe," he said, tying our wrists and feet together. "But my friends call me Ugly Joe on accounts of my temper."
He plopped himself down next to Paul and took off his hat, revealing a big forehead.
"Of course, I don’t have many friends no more," he continued.
Ugly Joe reached into the sack to get some food.
"There’s slime inside this sack," he said, scraping something out and holding it to his nose. "Oh, it’s just honey."
We all cringed as he licked his finger clean.
"Nature makes good candy," Ugly Joe declared, retrieving the rest with a knife. "Who else wants some?"
We shook our heads back and forth as he made it into a sandwich.
"I tell you it’s GOOD, now who wants some!"
We shook our heads even faster as the sandwich dripped.
"Stay skin and bones then," he said, leaning back. "Throw me that comic. I’m gonner relax a bit."
"I’ll … I’ll … try it," I sputtered, clutching the comic.
Ugly Joe scrambled over to me, held the sandwich to my face, and said, "Here."
Now THIS was definitely not part of our plans: 1. Get Superman #1 2. Get kidnapped by outlaw 3. Eat Paul’s snot …
"Yum," I gagged nervously. Paul looked at me with only the white part of his eyes.
"See, it’s TASTY, now who else wants some?" Ugly Joe grabbed my comic and began to fiddle with the flap.
"I … I want some too," Paul said, eyeing the comic worriedly.
"Bah, a flying man," Ugly Joe complained, snapping the case shut and dropping the comic at my feet. "Couldn’t you have gotten one with them talking ducks."
After stuffing the rest of the sandwich into Paul’s mouth, Ugly Joe blabbered on about how he couldn’t wait to get back onto the ocean where it’s safe. I knew he was a sea pirate when he started talking about the South Seas and the good treasure from the yachts there. Springs has always had plenty of secluded coves for hiding pirates. Would you believe that Captain Kidd buried his treasure only five miles from Springs School?
I began working my hands slowly towards my pocket. I had only one chance to flick a TimeQuest coin across the room to Mattie and press the "Home" button on my sputtering ring.
"I’m gonna put the ’78 on the Victrola and swing to Benny Goodman when I get back home," Ugly Joe said. "Yep, the King of the South Seas and the King of Swing, what partners we make."
Finally, I snagged a coin between two fingers and eased it out of my pocket.
When Ugly Joe walked outside to get water for his kettle, I said, "Mattie, take this coin and hold it tight."
Before I could flick the coin, he walked back in singing, "Yo ho ho and bottle of water."
"My kids would’ve escaped from this mess by now," Ugly Joe said proudly, lighting a match. "I taught them everything. Sure wish I had more of that honey for my tea."
My hand started sweating, and I thought I was going to drop the coin.
"WaaaaaaCHOOOOF!" Paul sneezed into Joe’s water pot. Then he looked up at Ugly Joe, gave a braces smile, and said, "My bad."
The commotion that followed was one for the record books. Ugly Joe threw pots and pans all over the cabin, screaming at Paul. During his fury, I flung the TimeQuest coin to Mattie. It landed a short distance away from her.
Just then, I heard barking dogs and shouting in the distance. Ugly Joe ran out to take a look, and Mattie began to slide towards the coin.
"We’re caught!" Ugly Joe announced, storming into the cabin and pointing the gun at Paul.
A lot of things happened in the next three   seconds. In the first second, Mattie grabbed the TimeQuest coin and blurted,   "Got it!" In the second second, I pressed the "Home" button on my TimeQuest   ring, and the ring sparked and gave out a strange dinging noise. In the third   second, Video came flying through a window and clamped onto Paul’s face. There   was a gunshot, a scream, and then, as I clutched the Superman comic between my   feet, the cabin, Ugly Joe, and the forest around us   disappeared.
  ________________________________________________________________________________________________ 
SIMILARITIES AND DIFFERENCES BETWEEN THIS   VERSION AND THE OTHER TWO
  1. Nic is now Mattie, like in the final version 
  2. The outlaw still has the gun, whereas he has no weapon at all in the   final version 
  3. The snot sandwich is in the scene now
  4. A commotion is   still needed to pass Mattie a coin, whereas in the final version Mattie already   has the coin, and the kids are waiting for the backup processor to kick in 
  5. The outlaw does not read the comic because he is bored by it, not because   Brian distracts him 
  6. The scene is much shorter than the original version,   but not as short as the final version 
  7. The part about the writing on the   outlaw’s bald head is not in the scene yet 
PART 4
  Comprehension Questions 
Here are some comprehension questions to ask, which might be useful during a read-aloud to see if the class is following the story.
Chapter 1 —I tell you about Me, Paul,   and My Deep, Dark Secret
  What is Brian’s deep, dark secret? 
  What   have you learned so far about Brian and Paul? 
  Why is Superman #1 so   valuable?
  What have you learned about Mr. O and his class?
Chapter 2 —We Get Something Very   Strange at the General Store 
  What have you learned about the town of   Springs? 
  What year does the novel take place in? 
  How does Brian’s father   act towards Brian? 
  What have you learned about Mr. Somerset? 
  Why does   Mr. Somerset give the boys the TimeQuest comic? 
  What have you learned about   the TimeQuest comic? 
Chapter 3 —We Discover the Dangerous   Truth About the TimeQuest Comic 
  What powers does the TimeQuest comic   have? 
  What rules does the TimeQuest comic have? 
  Why do the boys think   Mr. Somerset gave them the TimeQuest comic? 
  What do they plan to use the   TimeQuest comic for? 
Chapter 4 —We Plan Our Journey 
  Have you learned anything more about the TimeQuest comic? 
  How   does Brian’s dad feel about the Superman #1 disaster? 
  Have you learned   anything more about Mr. O and his class?
Chapter 5 —We set out to 1939 
  Describe the case that Brian is using to store Superman   #1
  What do you learn about Mattie? 
  Have you learned anything more   about the TimeQuest comic?
  What did the kids do in preparation for the   journey? 
Chapter 6 —Our Plans go terribly wrong 
  What have you learned about Video? 
  What have you learned about   Mattie’s mom? 
  Why does Mattie’s mom want the boys to quit the circus? 
  Why does Mattie’s mom no longer think that the boys are with the outlaws? 
Chapter 7 —We go after Superman #1 
  What kind of punishments did teachers give in the old days? 
  What   do you learn about Mr. Miller?
  Why would it be bad if Paul sneezed on the   Superman comic?
  Why does Mr. Somerset think the kids are outlaws? 
  Why   does the outlaw kidnap the kids? 
  Why can’t Brian warp everyone to safety? 
  What have you learned about what 1939 was like? 
Chapter 8 —The Outlaw Traps Us in His   Hideout 
  What do you learn about the outlaw? 
  The outlaw’s son? 
  Describe the place where the outlaw takes the kids 
  Why is there snot in   the sack? 
  Why does Brian eat a snot sandwich? 
  How are the kids able to   warp away at the end when they couldn’t before?
Chapter 9 —???????????? 
  What have you learned about the mystery time period? 
  What have   you learned about Mikey?
  Why is the madwoman so interested in the   comic?
  What is going to happen to Brian in the morning? 
Chapter 10 —I Get Caught in a Great   Battle 
  Why does Brian give the ring to Paul?
  What do the kids   have in common with Mattie? 
  What is different about their lives? 
  Why   does Mikey get so upset at the madwoman? 
  Why does Mattie know what the   prehistoric creatures are called? 
  Why do the Mastodon and Dire Wolves leave   Brian alone? 
  How does Mattie fix the ring? 
Chapter 11 —Home Again 
  What interests Mattie about the future? Why? 
  Why does Mattie   want to return home?
  Why can’t Mattie return home? 
  What memory does Brian   have about his father? 
  What do the kids decide to do next in their journey?   Why? 
Chapter 12 —We Make a Terrible   Discovery 
  How do the kids decide what year to warp to? 
  Why don’t   the kids get in trouble in Mr. O’s class for not doing homework? 
  What do the   kids learn has changed about the past in Mr. King’s class? 
  Why is Brian’s   dad disappearing? 
Chapter 13 —We Meet Kelley 
  What do you learn about Kelley? 
  What is the year 2499 like? 
  What is   the Cyberweb? 
  Describe what the Virtua Pod is like?
  What do the kids   learn about the TimeQuest comics from Kelley?
  What have you learned about   Kelley’s mom? 
  What have the kids learned about the war? 
Chapter 14 —We Go to School 
  Why do the kids get in trouble in school? 
  What have you learned   about the principal? 
  Why does the principal let the kids off with a warning? 
  What is school like in 2499? 
Chapter 15 —We go on a very, very   interesting field trip
  How do the kids get into the archaeological   exhibit? 
  Why is Brian flickering?
  Why does the flickering slow down? 
  How did the comic survive underground for 12,000 years? 
  How did the   archaeologist recreate a picture of Brian’s face? 
  Why does the audience   panic and destroy the exhibit? 
Chapter 16 —We Meet the Professor, and   Then... 
  What do you learn about the professor? 
  Why does the   professor have the kids untied? 
  Why does the meeting hall turn into a   spaceship? 
  What do you learn about Mrs. Q and the principal? 
  Why do the   aliens think Brian is also an alien? 
  How does Brian escape from the ship? 
  Why do the aliens empty the junk from the ship?
  Why is the war back on? 
Chapter 17 —We Meet   Nathan
  What do you learn about Nathan? 
  What is the world like in   99,999 A.D.?
  What have you learned about all the ads in the TimeQuest Comic? 
  Why does Brian start flickering again? 
  Why is Nathan worried about the   world being destroyed? 
Chapter 18 —Nathan takes us   shopping
  Why is the storekeeper so gruff to Nathan and the   kids?
  How do the kids get enough money to buy two TimeQuest comics? 
  Why   do the kids have to bring Brian to a certain spot before warping? 
  What do   you learn about why Mr. Somerset gave the comic to Brian? 
  What is different   about the way Paul narrates? 
Chapter 19 —I Tell You About the   Resolution 
  Why doesn’t Brian’s Dad realize the Superman comic is   valuable? 
  How does Brian learn that his dad doesn’t secretly resent him? 
  How did Mr. Somerset get rich?
  Why is Brian not worried about not doing   his homework or paying attention in class? 
PART 5
  Interpretive   Questions
The following questions don’t necessarily have a single correct answer, and require some evidence from the text to support any arguments.
1. Why does Brian think his dad hates him   even when he acts so friendly towards Brian?
  2. In what ways does the   TimeQuest technology need improving? 
  3. Why did Nathan plant comics in the   past instead of changing the past himself? 
  4. Compare and contrast Brian’s   relationship to his mom and dad. 
  5. What did Brian learn during the course   of his adventure? (see moral above)
  6. Are the prehistoric Springs residents   good or bad people?
  7. Why have the aliens come to Earth? 
  8. Is the   outlaw a good or bad person?
  9. Can you get in trouble in Mr. O’s class? 
  10. Does better technology improve society? 
  11. Why does Mattie’s Mom   trust two strangers in her house?
  12. Did Nathan succeed in saving the world? 
  13. How come Mr. Somerset isn’t rich when the novel begins? If he received a   price guide in 1939, wouldn’t he have it in 2001? (see science fiction elements   below) 
PART 6
  Science Fiction   Elements
A. Grandfather Paradox (advanced   activity)
  Einstein coined this phrase, which refers to an illogical time   loop. For example, if you went back in time and killed your grandfather before   your father was born, then you and your father never would have been born.   However, if you didn’t exist when time reached the present, how would you go   back in time to kill your grandfather? These sort of illogical loops are   impossible to avoid in sci-fi writing.
    Class Activity: Discuss what   illogical loops could exist in The Comic Book Kid due to time travel   paradoxes. 
  Possible Responsess:
  1. If Brian brought a price guide   back into the past, wouldn’t Mr. Somerset have it in 2001? (also in part 5,   question 13) 
  2. If Mattie was brought out of the past, wouldn’t Brian and   his father instantly disappear? The good old mysterious TimeQuest technology,   which somehow has a command of physics that we cannot yet grasp, saves the day   here by slowing down this effect as much as its power supply can handle.
  3.   If Brian’s book becomes published, won’t the world learn about what’s going to   happen in 99,999 and change its ways? (possible answer to section 5 number 12)   However, if they do change their ways, won’t Nathan have no reason to deposit   ten TimeQuest comics in the past, thereby not allowing Brian to learn enough to   write the book in the first place?
  4. If Mr. Somerset shows the Price Guide   to too many people in 1939, won’t everybody save their comics, thereby reducing   their value to nothing in the future? But if this happens, won’t Brian have no   reason...blah...blah... 
  5. If Brian deposited a comic in prehistoric times,   and then retrieved it in the future, shouldn’t it be buried in Springs when the   novel begins? 
B. The future and the past (advanced   activity) 
  When creating the past it is important to be accurate (see   section 7E for an activity). When creating the future, it is impossible to be   accurate. However, future technology can be created based on what we know about   present technology and trends. 
    Class Activity: Why did the author   create the specific technologies used in 2499 and 99,999 A.D. What were they   based on? 
  Possible Responses:
  1. The cyberweb, which links every   device and building in the future, is an advanced form of the world wide web.   The way networking is going, even toilets and toasters will be on the network   eventually so manufacturers can know if they’re working properly. 
  2. Virtua   Pod is an advanced video game. Video games will eventually all be virtual   reality —as seen in places like DisneyWorld, and other modern theme parks. There   are already virtual reality helmets for certain pc games. Various console   companies have tried to make VR only consoles, but the technology is not   advanced enough yet. 
  3. Nathan can read minds. Some researchers say that   humans only use a small percentage of their brain’s power. What would happen if   we could tap into all of our brain’s power?
  4. Other planets are populated in   Nathan’s time. According to NASA, Mars could have a human colony by the year   2050. Where will space travel lead us by the year 99,999? 
  5. The classroom   of the future —electronic bulletin boards and desks that read thumbprints. These   technologies already exist, but are too expensive now for schools. Maybe prices   will come down by 
PART 7
  Activities 
A. What would you change if you could go back in time? What problems could that cause back in your home time?
B. What do you think the world will be like in the year 2499? In the year 99,999?
C. What are the definition of the nine words   in the prehistoric language that Mikey and the villagers use? Possible   answers:
  Soota —food 
  Kooma —kill 
  Hutty —hunt 
  Foo —spoiled 
  Bana —come 
  Kalu —villagers 
  Dinta —sleep 
  Weni —fly 
  Tani —look 
D. As a class, decide which are the "good" and "bad" characters in the novel. Discuss why they are either good or bad, and discuss any differences in opinion on the matter.
E. What was the place you live in like 12,000 years ago? In 1939? Research to find out.
F. As a class, create a time capsule that you think will not be discovered until the year 99,999 A.D. Each student should write a letter that will be read in 99,999. As well, decide as a class what else should be put in the capsule. Then bury it in a secret location.
discuss any differences in opinion on the matter.
E. What was the place you live in like 12,000 years ago? In 1939? Research to find out.
F. As a class, create a time capsule that you think will not be discovered until the year 99,999 A.D. Each student should write a letter that will be read in 99,999. As well, decide as a class what else should be put in the capsule. Then bury it in a secret location.










